

SIMTOWN MARKET LOCATION PC
Item 4 SIMTOWN Sim Town 1995 Maxis Kids PC Game Complete for Windows 3.1, 95 Macintosh 3 - SIMTOWN Sim Town 1995 Maxis Kids PC Game Complete.
SIMTOWN MARKET LOCATION SERIES
Being aimed at a younger audience than that of the other games within the series a. As in prior installments, players are tasked as the mayor of a newly formed municipality, taking charge of it's expansion and success. SimTown is one of several entries in the city-building simulation series, SimCity. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. The game is aimed at a younger audience, giving players the means to build a small town with limited options as opposed to similar titles, like SimCity 2000, which provided more options and more complex gameplay.
SIMTOWN MARKET LOCATION MAC
Mac One of the many 'spin-off' Sim titles by Maxis.

This mostly happens with newer computers, as they have a higher resolution.

If everything is kept in balance the Sims will be happy, the news will be good, and the city's building will be maintained. If the problem is not fixed, eventually the family will move out, leaving a pile of rubble (or the building will collapse and be lost if not a home). Animations do not work on deteriorating buildings. Buildings may also deteriorate if the upkeep in trees, water, or both is not available, and homes may deteriorate if there are not enough crops to feed the families. Imbalances will cause homes to deteriorate from the family's lack of income, or businesses to deteriorate from under staffing. Money is not part of the game.ĭuring game play, players must balance jobs for adults with work in buildings, while providing schools and fun places for children. Players start with ten points (five for the hard level) and get two more (one on hard) each month of game time. More resources are bought with points that are awarded each month, but must be monitored because running out of a resource will lead to building decay or population loss. However, it was based on building individual buildings, and used more concrete resources: "water" and "trees" to build and maintain buildings, and "crops" to support population. Like other games in the SimCity series, SimTown focused on managing resources and keeping citizens happy.
