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Drag the Rule Book down from beside the audio transcript and weight scale.

Foreigners can now enter Arstotzka with a valid passport.After that it increases by 5 each time, but by that point you should really restart the day. The next two incur a 5 credit penalty, the next two after that 10 credits. The first two citations simply void your salary for that entrant. From this day forward you can get citations if you make the wrong decision at the border.The day will always end during your inspection of the seventh entrant regardless of the time, even if you go beyond 6pm. Entrants 06 onwards are randomly generated, check their documentation carefully.This guy doesn't even try and get in and leaves once he has spoken, but it counts as a denial. Allow them in if they're Arstotzkan, deny them if they're not. Entrant 04: Randomised, check carefully.The entrant is Imporian and should be denied. A denied entrant will leave the booth to the left, heading back past the queue. Follow the above process, except you should line up the passport under the Denied stamp and stamp it before giving it back. The second entrant is Imporian and should be denied. Tap and hold the passport and pass it over the entrant's face to drop it back over to them and they will leave the booth. Line up the box on the top half of the passport with the Approved stamp and tap the stamp. Tap the small brown rectangle on the right edge of the screen to pull out the stamps. Tap on their passport when they pass it through to you and drag it into the dark workspace to open it. The first entrant is always Arstotzkan and should be approved. Hit the flashing circle on top of your booth to call the next entrant. Go ahead and store the bulletin away as it is useless - it remains mostly unimportant until Day 14. The day doesn't actually start ticking by until you invite your first entrant into the booth. Before you call your first entrant, arrange your desk.The only rule today is that Arstotzkans can enter with a passport, everyone else should be denied.If you get to them before 6pm, the rest of the queue will be procedurally generated until the end of the day. The day will continue if you have not reached the fifth entrant by 6pm. Let's start your tricky career as a border inspector! Day 1 - November 23rd, 1982 This includes guards, your supervisor and the interrogator M Vonel.

People who come into your booth are referred to as entrants in this guide.

You can switch the game's date format from American to English standard in this menu too. You can apply the Easy Mode crutch at any time, but you must quit out to the Main Menu to do so, meaning you'll have to restart whatever day you are on. This gives you an extra 20 credits at the end of every day, a reasonable buffer to keep you out of debt. If you want to get the Platinum efficiency and don't mind a little bit of a cheat, I would suggest going to the Settings from the main menu and putting Easy Mode on.
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Luckily the game has a Chapter Select allowing you to start again from the beginning of any day you've reached so far, so you won't have to complete a full new playthrough when you make these decisions. There are a couple of premature endings that we need to hit for trophies too.
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